Tuesday, March 3, 2020

TALK DIGITIZATION




Do you know that the word ‘Digitise’ is to convert pictures or sound into Digital Form that can be produced by a computer? Please what is Digitization? ‘Well knowing it could change so many things’ especially the way you address things.


Actually, Numerous activities presently taking place in the world is been driven by the operation of Digitisation. For instance the Language & CommunicationLifestyle & Way of LifeMobility …. 

Anything that must be done, has its influenced by the use of Digitization Components. The traditional ways of getting things done is gradually facing out. 

The ‘world's train is moving very fast’, it means that whoever needs to get to a given destination must brace up’ to be able to catch up with its pace, or else such person(s) would be left behind.


However the relevancy of whatever is been done in this Age depends on the usability of Digital Application are being used around or on it. 

Young Minds are growing up in this Digital revolution Age, they have the centre stage, it is therefore necessary to be able to properly groom them on this so that they would be a major player here.

Wednesday, February 26, 2020

THE NEXT GENERATION OF ICT GIANTS





The End of an EraWakes and Gives the Baton of survival to the Next Generation! Every Generation is peculiar in its own way. 

The survival instinct of every living thing in a particular Generation is going to be positively or negatively affected by the overall Actions and Activities prevalent in that given period.

The Future Beckons! The Gestures is exceptionally reserved and responded to by Young Minds who are Courageous and Audacious to take the lead in the Utilisation and Applications of all Resources prevailing in the Next-Generation for Next Generation Users


Where Problems are longing for SolutionsQuestions are begging for Answers, the Ace’ is with Young Minds in the Next Generation WillingAvailable and Ready to proffer remedy for every Endemic Malady, in all strata of life.

Monday, January 27, 2020

YOUNG MINDS & HI-TECH SPACE FOR LEARNING





The entry of New Technologies is already seen having impact on ways in which learning at several levels is received by various categories of learners, now the crude ways of learning are beginning to lose the ground for the Emerging Technology

This change in learning behavior is leading to new Learning Space Design as ProgrammersInnovators, Dynamic & Creative Minds are taking the front seat of introducing new concept of driving knowledge faster to the Learner.

For instance Libraries are no longer just only useful for storehouses of varieties of books, in this 21st Century they are now learning centers that also provides Digitized BooksVideosPresentations,Podcasts, and have features such as Writable surfaces,Video Editing Software, and Portable Furniture.

With so much Digital Contentavailable, there’s less need for learners to access the libraryin person. This means students and teachers are increasingly wanting to connect the library’s facilities to classrooms and student accommodation.

In this present centuries our Young Minds must be exposed to the proper way of learning as well given access to the resources of these learning opportunities

Monday, January 20, 2020

MOBILE TECHNOLOGY IN EDUCATION





Using Mobile Technology To Gain Learning Ideas

Mobile Technology is changing the face of the Modern Education as it enables learners to discover different Ways of understanding the concept of a particular learning, Settling in Diverse Places as the inspiration to learn got stimulated as well as digging into the world of learning in an Unusual Times.

One of the benefits of Mobile Technology in the world of learning is that it enables learning to take place outside the confinement of the classroomYoung Minds can work in areas or platform that are better suited to their own needs, such as in a library or even at home, while commuting… 

It also enhance increased opportunity to collaborateCollaborative projects can be stored centrally on the university’s system and accessed over the internet by the contributors. Any changes made are synchronised so that everyone has the latest updates and students can communicate with each other via a mobile app.

Wednesday, January 8, 2020

BENEFITTING FROM DIGITAL RESOURCES


Digital learning resources and assessments

The days of Learning by Reading Books as well as Testing by writing Papers are coming to an end. The Developments in Digital Technology are enabling Educators to provide a Range of different Learning Opportunities. In particular, Online Environments are helping institutions to offer Personalised Learning, new ways to collaborate, and more innovative Teaching Methods.

Today’s students not only need to access Digital Content, they also need to be able to Create it. Increasingly, Teachers are seeing the benefits of letting students use Digital Media in their assignments as it enables the student to demonstrate their abilities and express their understanding through Data Visualisation and Dynamic Storytelling.  

As a result, teachers are developing new ways to assess Media-rich, Academic Assignments while providing the Technologyneeded to create them.

Tuesday, January 7, 2020

GAMING TECHNOLOGY


Using Gaming Technology for Deep Learning

Once a Learner Develops interest in a thing especially what is to be educated on, this would accelerate the learning process of the concept, that must be imbibed. It is clear to know that Young Minds and Games seems to be inseparable, in fact Computer & Video Games Usage has no favourite user, anyone can be caught up with its entertainment, while for some because of the lack of discipline, they have become addicted to it use, others are struggling to stay a float from not making it habit of always getting involved with Computer games.

The Love Young people have for Gaming makes it the Ideal Tool for Immersive Learning especially When a computer display or system generates a 3D image which appears to surround the user. It enables Young Minds to learn stuffs and phenomena, by doing things in a Safe and Virtual Environment

This Technology has the ability to provide Multi-Sensory Experiences (Involving more than one of the senses) thereby allowing learners to work independently or in collaboration with other learners, applying newly acquired knowledge and making critical decisions without any Real-World Risk.

The Application of the Gaming Technology is being used as an Online Resource for Forensic Students. On this platform learners use Gaming Technology to simulate carrying out the forensic assessments needed after a crime has been committed. The Gaming Environment provides realistic simulations that give students appropriately challenging opportunities to use classroom-taught skills in virtual-world practice.

So if you want Young Minds to really understand a concept wrap the methodology around thought-provoking Computer Games, then you will see how they will 'go all out' to want to competitively get involved, which is what learning is all about, the desire to make every learner actively participate in a learning process.

Monday, January 6, 2020

Evolving Trends in Education Technology


We are fortunate to be living in an exciting time!, where learning is not just limited to a fixed method! ‘Education’ is not just for ‘Teachers’ or ‘Student’. Everyone with responsibility to a Younger Generation as Parent, Guardian, Mentor, Respected individuals… is a stakeholder in the mainstream of Nurturing, Grooming, Teaching, Mentoring, Moulding… Young Minds.

In this contemporary we have been blessed with abundance of tools to make this mission an actualised one. This Information Age thriving with the Application ofInformation and Communication Technology cannot be over emphasised

The wealth of new Technologies available to most highly developed schools, like the universities is transforming the Learning Landscape in those environment. There are new and innovative ways to learn, a multitude of new resources and far better ways to access them. Even the design of most Universities now is changing with Technology inspired learning spaces and automated attendance monitoring being used.