Tuesday, January 7, 2020

GAMING TECHNOLOGY


Using Gaming Technology for Deep Learning

Once a Learner Develops interest in a thing especially what is to be educated on, this would accelerate the learning process of the concept, that must be imbibed. It is clear to know that Young Minds and Games seems to be inseparable, in fact Computer & Video Games Usage has no favourite user, anyone can be caught up with its entertainment, while for some because of the lack of discipline, they have become addicted to it use, others are struggling to stay a float from not making it habit of always getting involved with Computer games.

The Love Young people have for Gaming makes it the Ideal Tool for Immersive Learning especially When a computer display or system generates a 3D image which appears to surround the user. It enables Young Minds to learn stuffs and phenomena, by doing things in a Safe and Virtual Environment

This Technology has the ability to provide Multi-Sensory Experiences (Involving more than one of the senses) thereby allowing learners to work independently or in collaboration with other learners, applying newly acquired knowledge and making critical decisions without any Real-World Risk.

The Application of the Gaming Technology is being used as an Online Resource for Forensic Students. On this platform learners use Gaming Technology to simulate carrying out the forensic assessments needed after a crime has been committed. The Gaming Environment provides realistic simulations that give students appropriately challenging opportunities to use classroom-taught skills in virtual-world practice.

So if you want Young Minds to really understand a concept wrap the methodology around thought-provoking Computer Games, then you will see how they will 'go all out' to want to competitively get involved, which is what learning is all about, the desire to make every learner actively participate in a learning process.

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